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Vector (or Cross) Product of Two Vectors

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Vector (or Cross) Product of Two Vectors

Maths · Vector Algebra · Concept 3

The cross product takes two vectors and returns a third vector, perpendicular to both, whose length measures the area they sweep out. It is the tool for areas, for normals to planes, for testing parallelism, and in physics for torque and angular velocity. Unlike the dot product it is not commutative, and that sign change is where most errors happen.

Definition

Vector product

For non-zero vectors and with angle between them, where ,

Here is the unit vector perpendicular to the plane of and , directed so that , , form a right handed system.

If either vector is , or if the two are parallel, then .

Right hand rule. Curl the fingers of your right hand from towards through the angle ; the extended thumb points along . Reversing the order reverses the thumb, which is why .

a b n θ h area = |a × b|
The magnitude of the cross product equals the area of the parallelogram with the two vectors as adjacent sides, and its direction is the normal given by the right hand rule.

Geometrical meaning: area

Taking as the base, the height of the parallelogram is , so the area is .

Area formulas

Parallelogram with adjacent sides and :  

Triangle with two sides and from one vertex:  

Triangle with vertices :  

Quadrilateral with diagonals and :  

Collinearity from the area

Three points are collinear exactly when the triangle they form has zero area, that is

.

Products of the base vectors and the determinant form

Base vector products

Reversing any of these reverses the sign: , and so on. The cyclic order gives a plus sign, the anticyclic order gives a minus sign.

Determinant form

If and , then

Properties

Algebraic properties

  •   (anticommutative, so the order is never free)
  •   (distributive)
  • for a scalar
  • with , that is
  • The cross product is not associative: in general

Normals and angles

Unit vector perpendicular to the plane of and :  

Vector of magnitude perpendicular to that plane:  

Sine of the angle:  

a b a × b b × a plane of a and b
Swapping the order of the two vectors flips the normal to the opposite side of the plane.

Example 1

Find a vector of magnitude perpendicular to both and .

Solution.

, so the required vectors are

.

Example 2

Prove that .

Solution. Expanding by the distributive law,

.

The terms pair off, since , and . The sum is .

Example 3

For any vector , prove that .

Solution. Let . Then

, so .

Similarly and .

Adding gives .

Lagrange's identity

Lagrange's identity

Equivalently , which is just in disguise.

How to use it

Whenever a question gives you , and one of or , this identity hands you the other immediately, with no need to find .

Example 4

and are unit vectors with an angle of between them. Find the area of the parallelogram whose diagonals are and .

Solution. Area with given diagonals is .

.

, so .

Area square units.

Example 5

, , , with the origin. If is the area of quadrilateral and is the area of the parallelogram with and as adjacent sides, prove .

Solution. The diagonals of are and , so

.

Also . Hence .

JEE Advanced

Normal to the plane through three points. If have position vectors , then two sides of the triangle are and , and

.

So the normal to the plane lies along , and the area of the triangle is half its magnitude. This single expression is symmetric in the three points, which makes it far more convenient than picking a vertex.

JEE Advanced

Solving a vector equation. To solve for , rewrite it as , which says is parallel to . Hence

, .

A cross product equation alone never has a unique solution, because a whole line of vectors satisfies it. A second condition such as is needed to pin down , and substituting gives , valid when is not perpendicular to .

Where the cross product is used

  • Moment (torque) of a force acting at a point with position vector about the origin is .
  • Velocity in circular motion is , where is the angular velocity.
  • Normals to planes, and hence the equation of a plane through three points.
  • Areas of triangles, parallelograms and quadrilaterals from their vertices or diagonals.
  • Shortest distance between skew lines, whose direction is along the cross product of the two direction vectors.

Mistakes that cost marks

  • Writing . The sign flips, and this single slip reverses normals, areas orientations and torques.
  • Expanding brackets as if the product were associative. Keep the order of every factor exactly as it stands.
  • Setting . It is here, and for the dot product.
  • Concluding from . All that follows is is parallel to .
  • Forgetting the when a question asks for "a vector perpendicular to both". There are always two opposite answers unless the orientation is specified.
  • Dropping the middle sign in the determinant expansion. The term carries a minus sign.

Quick recap

  • , with from the right hand rule
  • Determinant form with rows ; then ; then
  • ;   ;  
  • Areas: parallelogram , triangle , quadrilateral
  • Lagrange:
  • ,  

Frequently asked questions

Why is the cross product defined only in three dimensions?

Because the defining requirement is a vector perpendicular to two given vectors. In three dimensions that direction is unique up to sign, in two dimensions no such vector lies in the plane, and in higher dimensions the perpendicular directions form a space of more than one dimension, so no single answer exists.

Is the cross product associative?

No. In general and are different vectors, since the first lies in the plane of and while the second lies in the plane of and . Brackets are compulsory in any triple product.

How do I choose between the two possible normal directions?

The right hand rule fixes it once the order of the two vectors is fixed: curl your fingers from the first vector to the second and your thumb gives the normal. If the question just asks for a perpendicular vector without specifying orientation, both signs are acceptable answers.

Can I cancel a common vector across a cross product equation?

Not in the ordinary sense. From you may only conclude , which means is some scalar multiple of , so .

When should I use the cross product rather than the dot product to find an angle?

Use the dot product as the default, because the cosine determines the angle uniquely on the range from zero to . The sine from the cross product cannot distinguish from , so it is safe only when you already know whether the angle is acute or obtuse.

Previous year questions on Vector (or Cross) Product of Two Vectors

17 questions from past papers, each with a step-by-step solution.

Show all 17 questions

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