Collision
A collision is an event in which two or more bodies interact for a very short time, exchanging momentum through a large mutual force. During any collision, if no external force acts, the total linear momentum is always conserved. Whether kinetic energy is conserved distinguishes the two main types: an elastic collision conserves KE, while an inelastic collision does not (some KE converts to heat, sound, or deformation). The coefficient of restitution (separation speed)/(approach speed) measures how elastic a collision is, ranging from (perfectly elastic) to (perfectly inelastic). Collisions can also be classified as head-on (1D) or oblique (2D).
- Momentum conservation (always):
- Elastic collision (1D):
- Elastic collision (1D):
- Elastic collision relative velocity:
- Coefficient of restitution:
- Perfectly inelastic (sticky) final speed:
- Loss of KE (perfectly inelastic):
- General 1D (coefficient ):
1. What is a Collision?
A collision is any brief interaction between two (or more) bodies during which they exert large forces on each other for a short time. Physical contact is not required - the concept applies equally to two billiard balls hitting each other and to two charged particles scattering by electrostatic repulsion. What matters is:
- During the collision, the internal forces are much larger than any external forces, so external forces contribute negligible impulse.
- Therefore, the total linear momentum of the colliding system is conserved (in each direction) between just before and just after the collision.
- The collision may or may not conserve kinetic energy.
- Elastic collision: Kinetic energy is conserved. Total KE before = Total KE after.
- Inelastic collision: Kinetic energy is not conserved. Some KE is converted to internal energy (heat, sound, deformation).
- Perfectly inelastic collision: The bodies stick together after impact and move with a common velocity. Maximum possible loss of KE.
Geometrically, collisions are:
- Head-on (or 1D): Velocities before and after lie along the same straight line (the line joining the centres).
- Oblique (or 2D): Velocities before and after are not collinear; the collision has a component transverse to the line of centres.
2. Elastic Collision in One Dimension
Consider two smooth spheres of masses and moving along the same line with initial velocities and (taking rightward as positive). After a head-on elastic collision, their velocities are and .
Derivation of final velocities
Momentum conservation:
which we rewrite as
Kinetic energy conservation:
which factors as
Dividing (2) by (1) gives
Solving (1) and (3) simultaneously:
Special cases (memorise)
- Equal masses (): and . The two bodies simply exchange velocities. This is why one billiard ball striking a stationary equal one stops dead, and the target ball moves off with the original velocity.
- Heavy hits light stationary (, ): (heavy body barely slows), (light body flies off at twice the incoming speed).
- Light hits heavy stationary (, ): (light body bounces back with nearly the same speed), (heavy body barely moves).
By momentum conservation: , i.e. .
Elastic collision relative velocity: .
Adding: , so m/s and m/s. The lighter ball bounces back with 0.6 m/s; the heavier ball moves forward at 2.4 m/s.
3. Inelastic Collision
In an inelastic collision, momentum is conserved but some kinetic energy is lost. If the two bodies stick together (perfectly inelastic collision), they share a common velocity after impact:
The loss of kinetic energy is
Substituting and simplifying gives the compact form
The quantity is called the reduced mass. Notice that depends only on the relative velocity, not on absolute velocities - a consequence of the fact that this loss is intrinsic to the collision and independent of the observer's frame.
Using the elastic formulas with , , , :
Fractional KE loss of the incoming particle:
The incoming particle keeps of its KE and transfers to the target.
4. Coefficient of Restitution
For a head-on collision between two bodies, the coefficient of restitution is defined as
where both velocities are measured along the line of impact (the line joining the centres).
- : perfectly elastic - KE fully conserved.
- : partially elastic - some KE lost.
- : perfectly inelastic - bodies stick, maximum KE loss.
The coefficient depends on the material and geometry of the two bodies but is very nearly a constant for a given pair over a wide range of speeds.
General 1D collision formulas
Combining momentum conservation with gives
Setting recovers the elastic formulas; setting gives , the perfectly inelastic result.
Ball bouncing on floor
A useful special case: a ball dropped from height onto a rigid floor rebounds to a height . Since the floor is effectively infinitely massive, , and , so
After successive bounces the ball reaches height , and the fractional KE remaining is .
Using the general 1D formulas with equal masses, , :
Final KE .
Setting this equal to :
5. Oblique (2D) Collision
When the velocities before and after collision are not collinear, the collision is called oblique. To analyse an oblique collision, resolve velocities along two perpendicular directions:
- Along the line of impact (the line joining the centres at the moment of contact): the collision force acts here, so momentum is conserved and the coefficient of restitution relates approach/separation speeds along this line.
- Perpendicular to the line of impact: no force acts here (smooth surfaces), so each body's velocity component in this direction remains unchanged.
For an oblique collision between smooth spheres with the coefficient of restitution along the line of impact:
where the angles are measured with respect to the line of impact. The perpendicular components stay unchanged: and similarly for body 2.
For equal masses in an elastic collision with the target at rest, the two balls separate at right angles. So the target ball moves at to the incoming direction.
From momentum conservation in the two components, or equivalently from KE conservation: and .
Check: , so KE is conserved.
Common Mistakes to Avoid
- Assuming kinetic energy is conserved in every collision. It is only conserved in elastic collisions. Momentum is always conserved (given no external impulse), but energy is not.
- Using the elastic-collision formulas for inelastic problems. If the collision has , use the general formulas with the correct value of , or apply momentum conservation together with the definition of .
- For oblique collisions, forgetting that only the components along the line of impact change. The perpendicular components of each body's velocity remain unchanged.
- Computing the loss of KE for a perfectly inelastic collision by first finding both final velocities, when the compact formula is much faster.
- Confusing the coefficient of restitution with a ratio of kinetic energies. is a ratio of speeds (approach vs separation), not energies. The KE ratio after one collision is only in special cases.
- Applying momentum conservation across an entire event that includes an external force (e.g. a ball colliding with a wall attached to the Earth): only momentum of the ball changes; total momentum with the Earth is conserved but the Earth's velocity change is negligibly small.
Frequently Asked Questions
Q1. What is the difference between elastic and inelastic collisions?
In an elastic collision, both linear momentum and kinetic energy are conserved. In an inelastic collision, momentum is conserved but kinetic energy is not - some is lost to heat, sound, deformation, or vibrations. A perfectly inelastic collision (bodies stick together) has the maximum possible KE loss.
Q2. Is momentum always conserved in a collision?
Yes, provided the net external impulse during the collision is negligible. Since collisions are typically very brief and internal collision forces are enormous compared to external forces like gravity, external impulse is essentially zero. So momentum of the (system of colliding bodies) is conserved in every practical collision.
Q3. Why do two equal masses in an elastic 1D collision simply swap velocities?
Solving momentum and energy conservation for gives and directly. Physically, this is the only solution consistent with both conservation laws. It is the reason Newton's cradle works: each ball's momentum and KE are transferred perfectly to the next.
Q4. What does a coefficient of restitution of 0.8 physically mean?
After the collision, the two bodies separate at 80% of the relative speed with which they approached. So if a ball dropped from 1 m rebounds to m, its coefficient with the floor is 0.8. The fraction of KE retained after one bounce is .
Q5. Why do equal masses colliding obliquely separate at 90° in an elastic collision?
Momentum conservation: . Squaring: . KE conservation (equal masses cancel): . Comparing, , so the two final velocities are perpendicular (unless one is zero, i.e. a head-on collision).
Q6. Can the coefficient of restitution be greater than 1?
Not in ordinary mechanical collisions. would violate energy conservation (the bodies would gain KE from nothing). It only occurs in explosive collisions (like a compressed spring released between bodies) where stored energy is added to the mechanical KE - such interactions are called super-elastic and are not covered by ordinary collision analysis.
Q7. In a perfectly inelastic collision, where does the lost kinetic energy go?
It converts to internal energy of the joined system: heat (raised temperature), sound (compression waves in air), permanent deformation of the bodies, and internal vibrations. Total energy is still conserved, but the useful mechanical KE decreases. The maximum KE loss occurs precisely when both bodies end up moving with the same velocity.
Previous year questions on Collision
2 questions from past papers, each with a step-by-step solution.
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