Reflection at Plane and Spherical Surfaces
Reflection at plane and spherical surfaces follows two simple laws: the incident ray, the normal and the reflected ray lie in one plane, and the angle of incidence equals the angle of reflection. A plane mirror forms a virtual, erect, same-size image as far behind the mirror as the object is in front; a spherical mirror obeys with . This page covers reflection at plane and spherical surfaces for JEE Main, JEE Advanced and NEET: rotation of mirrors, multiple images, sign convention and image formation.
- ★ Must learnLaws of reflection: ; incident ray, normal and reflected ray are coplanar
- ★ Must learnDeviation by one plane mirror:
- Two mirrors inclined at : net deviation (independent of )
- ★ Must learnMirror rotated by (incident ray fixed): reflected ray turns by
- Plane mirror, velocity normal to mirror: ; components along the mirror are equal
- ★ Must learnNumber of images, : even gives ; odd gives (object on bisector) or (off bisector)
- Minimum mirror height to see full image (any distance)
- Vector law:
- ★ Must learnSpherical mirror: and (New Cartesian signs)
- Concave: , converging. Convex: , diverging
1. Light and Ray Optics: The Basics
Light is an electromagnetic wave: oscillating electric and magnetic fields travelling at in vacuum. It carries energy and momentum, and the wave relation holds. Some experiments (photoelectric effect) need a particle picture and others (interference) need a wave picture, so optics is split into ray (geometrical) optics and wave optics.
| Region of the spectrum | Approximate wavelength |
|---|---|
| Radio waves | |
| Microwaves | to |
| Infrared | to |
| Visible light | (red) to (violet) |
| Ultraviolet | to |
| X-rays | to |
| Gamma rays |
1.1 Ray and beam
A ray is an imaginary line along the direction in which light energy travels. A beam is a bundle of rays:
- Parallel beam: from a very distant source such as the Sun, a searchlight or a headlight.
- Divergent beam: rays spreading out from a point source.
- Convergent beam: rays meeting at a point, for example a parallel beam after a convex lens.
2. Reflection and Its Laws
When light strikes a surface separating two media, part (or all) of it is sent back into the first medium. This is reflection. Surfaces made to reflect well are mirrors: plane or curved (spherical).
- Angle of incidence : angle between the incident ray and the normal at the point of incidence.
- Angle of reflection : angle between the reflected ray and the normal.
- Glancing angle : angle between the incident ray and the mirror surface, .
- Deviation : angle between the original direction of the incident ray and the reflected ray.
1. The incident ray, the reflected ray and the normal at the point of incidence lie in the same plane.
2. The angle of incidence equals the angle of reflection: .
- Normal incidence: if then and the ray retraces its path. For a spherical mirror this happens for any ray through the centre of curvature , because the radius is the normal.
- What does not change: frequency, wavelength and speed stay the same after reflection. Intensity (and hence amplitude, since ) usually decreases.
- Diffuse reflection: on a rough surface each tiny patch obeys the laws, but the normals point in random directions, so a parallel beam scatters in all directions. This is why we see non-shiny objects from every angle.
3. Plane Mirror
3.1 Image of a point and of an extended object
Drop a perpendicular from the object to the mirror (extended if needed). The image lies on this line, as far behind the mirror as the object is in front. Similar triangles formed by any two reflected rays prove this.
For an extended object, image its end points and join them:
- Size of image = size of object, always.
- Object parallel to the mirror: image erect.
- Object perpendicular to the mirror: image points the opposite way along the normal (the end nearer the mirror stays nearer).
- Horizontal object in front of a mirror inclined at to the horizontal: image is vertical, because horizontal rays reflect vertically. This is the principle of the periscope.
Mirror clock = 11:60 minus actual time. For a clock with no numbers, the time shown by the image is minus the real time (for times from 1:00 to 11:59). Example: . If the result exceeds 12, subtract 12. Or simply trace the dial on paper and look from the back.
3.2 Field of view
The field of view is the region in which reflected rays exist. An observer inside it sees the image; outside it the image still exists but no reflected ray reaches the eye. It is bounded by the rays through the two edges of the mirror, which look as if they come from the image.
For an extended object, the field of view is the common region of the fields of view of its end points.
3.3 Velocity of the image in a plane mirror
Differentiating (both measured from the mirror) gives the rule for the component perpendicular to the mirror, measured from the ground:
Components parallel to the mirror are simply equal: (the mirror's motion along its own plane changes nothing).
Mirror speed gives image speed . For a fixed object and a mirror moving along its normal with speed , relative to the ground (and relative to the mirror). Moving the mirror along its own plane does nothing to the image.
3.4 Deviation by one and two plane mirrors
One reflection deviates a ray by (Figure 1). For two mirrors inclined at , with the ray reflecting once from each:
- Deviations at the two mirrors: and , both in the same sense.
- Angle sum in the triangle formed by the two mirrors and the ray between them: , so .
- Net deviation: , the same as in the opposite sense.
3.5 Real and virtual objects and images
| Term | Meaning |
|---|---|
| Real object | Incident rays actually diverge from the point (on the incident side) |
| Virtual object | Incident rays converge towards a point behind the mirror; they are intercepted before meeting |
| Real image | Reflected rays actually meet; can be caught on a screen |
| Virtual image | Reflected rays only appear to diverge from the point (backward extensions meet) |
A plane mirror turns a real object into a virtual image, and a virtual object into a real image.
3.6 Rotation of a plane mirror
Keep the incident ray fixed and rotate the mirror by about an axis lying in the mirror and perpendicular to the plane of incidence. The normal also turns by , so the angle of incidence changes by and the reflected ray turns by in the same sense.
Proof from the figure: the angle of incidence falls from to (measured from ), so the reflected ray sits at beyond . Measured from that is , compared with before: a turn of . Consequently, a mirror spinning with angular speed makes the reflected ray spin at . A light spot on a circular screen of radius centred on the mirror moves at ; on a flat wall it moves faster away from the foot of the perpendicular (Solved Example 5).
3.7 Images formed by two plane mirrors
Rays reflected by one mirror may strike the other. The image formed by the first mirror then acts as the object for the second, and so on. Name images by the order of reflection: means reflection at first, then .
- Parallel mirrors: images form repeatedly on both sides; in principle infinitely many, each fainter than the last (see Solved Example 6).
- Perpendicular mirrors: object at gives images at , and ; the last one is formed by two reflections in either order, so the two coincide. Total 3.
- Circle concept: all images of two inclined mirrors lie on a circle centred at the line of intersection, with radius equal to the object's distance from it.
A plane mirror turns through with the incident ray fixed. Through what angle does the reflected ray turn?
How many images do two plane mirrors at form of an object between them?
An object approaches a fixed plane mirror at . How fast does it approach its image?
| Value of | Object position | Number of images |
|---|---|---|
| Even integer | Anywhere | |
| Odd integer | On the angle bisector | |
| Odd integer | Off the bisector | |
| Not an integer | Anywhere | integer part of in most positions; count exactly with the circle method |
Worth memorising: , , , , or , parallel () infinite.
Counting images without the formula. An image lies behind a mirror at the same angle as its object in front. An image lying at angle behind is at angle in front of . So build two chains, adding at every step: images formed by (angles measured from ) and images formed by (angles measured from ). Stop a chain when the next angle would exceed : that object is behind the mirror's extension and no image forms. If the last angles of the two chains plus make exactly , the two final images coincide: subtract one. Solved Example 7 does this.
3.8 Minimum length of mirror to see the full image
The ray from the head reflects at a point midway (in height) between the head and the eye; the ray from the feet reflects midway between the eye and the feet. The part of the mirror between these points is all that is needed.
Vector form of the law of reflection. If is the unit vector along the incident ray and the unit normal to the mirror, the reflected ray is along
The component of along the mirror is unchanged and the normal component flips. This form handles 3D problems and mirrors that are not along the axes.
4. Spherical Mirrors
A spherical mirror is a part of a hollow sphere. If the inner (hollow) surface reflects it is concave; if the outer (bulging) surface reflects it is convex.
| Term | Meaning |
|---|---|
| Pole | Centre of the mirror surface; origin for all distances |
| Centre of curvature | Centre of the sphere of which the mirror is a part |
| Radius of curvature | Radius of that sphere, |
| Principal axis | Line through and |
| Principal focus | Point where paraxial rays parallel to the axis meet (concave, real) or appear to diverge from (convex, virtual) |
| Focal length | Distance |
| Aperture | Size (diameter) of the reflecting surface |
| Focal plane | Plane through perpendicular to the principal axis |
| Paraxial rays | Rays close to the axis making small angles with it |
4.1 Why , and only for paraxial rays
A ray parallel to the axis strikes the mirror at angle of incidence (the normal is the radius). It reflects at and crosses the axis at a point . The triangle formed with is isosceles, giving
For paraxial rays , and : all such rays meet at the midpoint of . This is the focus, so . Rays far from the axis (large ) cross closer to the mirror. This spreading of the focus is spherical aberration, and it is why the mirror formula needs small apertures.
Parallel paraxial rays inclined at a small angle to the axis meet on the focal plane at a height from the axis.
Reflecting surface curves inward; converging; . Gives real inverted images (object beyond ) or a virtual enlarged image (object inside ). Used in shaving mirrors, headlights, solar furnaces.
Reflecting surface bulges outward; diverging; . Always a virtual, erect, diminished image between and for a real object. Wide field of view: rear-view mirrors.
4.2 Rules for ray diagrams
- A ray parallel to the principal axis passes (concave) or appears to pass (convex) through after reflection.
- A ray through (or directed towards) becomes parallel to the axis (reversibility of light).
- A ray through (or directed towards) retraces its path, since it strikes along the normal.
- A ray striking the pole reflects symmetrically about the principal axis.
Any two of these rays from the top of an object locate the top of the image.
4.3 New Cartesian sign convention
- All distances are measured from the pole along the principal axis.
- Distances in the direction of the incident light are positive; against it, negative. (Draw light travelling left to right, so "right of " is positive.)
- Heights above the axis are positive; below, negative.
| Mirror | and | Real object | Real image | Virtual image |
|---|---|---|---|---|
| Concave | negative | negative | negative | positive |
| Convex | positive | negative | not possible for a real object | positive |
4.4 Derivation of the mirror formula
- Object on the axis; ray reflects along ; is the normal, so .
- Exterior angle of triangle : . Exterior angle of triangle : .
- Eliminate : .
- Paraxial rays: is close to , so , , . Hence .
- Signs: , , (all to the left of ). Substituting,
4.5 Image formation: all cases
| Mirror | Object position | Image position | Nature and size |
|---|---|---|---|
| Concave | At infinity | At | Real, inverted, highly diminished |
| Concave | Beyond | Between and | Real, inverted, diminished |
| Concave | At | At | Real, inverted, same size |
| Concave | Between and | Beyond | Real, inverted, enlarged |
| Concave | At | At infinity | Real, inverted, highly enlarged |
| Concave | Between and | Behind the mirror | Virtual, erect, enlarged |
| Convex | At infinity | At (behind) | Virtual, erect, highly diminished |
| Convex | Anywhere in front | Between and (behind) | Virtual, erect, diminished |
Real goes with inverted, virtual goes with erect (for a real object and a single mirror). A convex mirror always gives a virtual, erect, diminished image of a real object, which is why it is the rear-view mirror: wide field of view. Only a concave mirror can magnify, and it gives an erect magnified image only when the object is inside (shaving and dentist's mirrors).
Virtual objects widen the picture: a concave mirror forms a real, erect image of a virtual object, and a convex mirror forms a real image of a virtual object placed between and . The general pairing (single mirror) is:
| Object | Image | Orientation |
|---|---|---|
| Real | Real | Inverted |
| Real | Virtual | Erect |
| Virtual | Real | Erect |
| Virtual | Virtual | Inverted |
4.6 Cutting a mirror
Cut a spherical mirror into pieces and keep them in place: every piece is part of the same sphere, with the same and , so there is still one image (only its brightness falls). If the pieces are displaced, each piece has its own shifted centre of curvature and forms its own image: two displaced halves give two images, each shifted in the direction the half was shifted.
Where must an object be for a concave mirror to form a real image of the same size?
What kind of image does a convex mirror give of a real object?
5. Combinations of Mirrors and Intensity
- Find the image formed by the first mirror the light meets.
- Treat that image as the object for the next mirror. Re-measure from the new pole, with signs set by the direction in which the light is now travelling.
- If the rays hit the next mirror before meeting, the object is virtual ( for that mirror).
- Repeat for each reflection in the stated order.
Intensity with a mirror. The mirror collects the power falling on its aperture and redirects it. Intensity at a point = (direct light) + (reflected power divided by the area over which the reflected beam spreads there). A source at the focus of a concave mirror, for example, produces a parallel reflected beam whose intensity never falls with distance.
6. Flowchart and Mind Map
Decide first whether the mirror is plane or spherical; the flowchart picks the rule, the map lists everything on this page.
7. Solved Examples
Lateral inversion reflects the hands about the 12-6 line. Use the rule: image time . Check: the minute hand at 12 minutes appears at 48 minutes, and the hour hand just past 8 appears just before 4.
Answer: 3:48.
(A)
(B)
(C)
(D)
The image is behind the mirror, so the road is from (Figure 2). Rays reaching the road seem to come from through the mirror's edges. By similar triangles the visible stretch is .
Answer: (B). Most geometric-optics problems are similar-triangle problems in disguise.
Normal () components: , .
Parallel () component: same as the object's, . The mirror's own -motion does not matter.
Answer: , about .
The reflected ray initially points up at to the vertical (direction above the axis). A mirror rotation (anticlockwise positive) turns the reflected ray by : new direction .
- Vertically up (): , anticlockwise.
- Vertically down (): , anticlockwise; or , clockwise.
Check which the ray can still reach on the silvered face: the incident ray meets the front face only while lies between and . The clockwise turn fails (the ray would hit the back).
Answer: anticlockwise (ray vertically up) or anticlockwise (ray vertically down).
The reflected ray rotates at , so . The spot is at from the foot of the perpendicular:
Answer: . Minimum at the foot; it grows without limit as . On a circular screen of radius centred at the speed would be a constant .
| Reflection at | Object | Object distance | Image | Image distance |
|---|---|---|---|---|
| from | behind | |||
| from | behind | |||
| from | behind | |||
| from | behind |
Answer: , alternately behind and (each step adds twice the separation, , every two reflections). Starting at gives a second chain: . Infinitely many images in all.
(i) , even, so images .
(ii) Each new image's angle = previous image's angle from the other mirror ; stop before :
| Chain | Image angles | Count |
|---|---|---|
| Formed by (from ) | 6 | |
| Formed by (from ) | 6 |
Last angles: , so the two final images coincide. Total .
Answer: 11 images.
Let the ray hit at with incidence angle . Since the ray is parallel to , alternate angles give . By the law of reflection . , so triangle is isosceles and . All three angles are equal: .
Answer: (a marginal ray, far from paraxial).
.
(a) : , so : real, in front (between and ).
(b) : , so : virtual, behind the mirror.
Answer: (a) in front, real; (b) behind, virtual. Same mirror, opposite natures: the object crossed .
- At : , : , . Image from , i.e. in front of the plane mirror.
- At the plane mirror: image behind it, i.e. from .
- At again: : , .
Answer: real image in front of .
- Image of the source: , gives . The reflected beam converges towards a point from the mirror, but the screen is at .
- Intensity reaching the mirror (distance instead of ): . Power collected by an aperture of radius : .
- At the screen, short of the convergence point, the beam radius is . Reflected intensity .
Answer: .
Minimum length . Eye height . Lower edge at half the eye height ; top edge midway between eye and head, (check: ).
Answer: mirror, lower edge above the floor, at any distance from the mirror.
- An object moves at towards the right and a plane mirror in front of it moves at towards the left. Find the velocity of the image.Answer: towards the left ()
- Two plane mirrors are inclined at . Find the deviation of a ray reflected once from each.Answer: (that is, in the other sense)
- Two plane mirrors are perpendicular. A ray reflects once from each. Find the deviation.Answer: : the ray returns antiparallel (retro-reflector)
- A mirror at the centre of a spherical screen of radius rotates at . Find the speed of the reflected light spot on the screen.Answer:
- A point object is midway between two parallel mirrors apart. Locate the images.Answer: At behind each mirror (an arithmetic progression)
- A convex mirror () and a concave mirror () face each other apart. An object is from . Find the final image after reflection at and then .Answer: : ; : , , real, in front of
- A concave mirror () and a convex mirror () face each other apart. An object is from . Find the final image after reflection at and then .Answer: : , so a virtual object behind ; : , virtual, behind
- A point source is at the focus of a concave mirror () and a screen is beyond the source. The intensity at the screen without the mirror is . Find it with the mirror.Answer: (the reflected beam is parallel and carries the intensity found at the mirror)
Common Mistakes to Avoid
- Measuring the angle of incidence from the mirror surface instead of from the normal. The surface angle is the glancing angle .
- Writing image speed mirror speed. A moving mirror moves the image at twice its speed (fixed object), and only the normal component doubles.
- Saying the reflected ray turns by when the mirror turns by . It turns by .
- Using images for every angle. For odd with the object off the bisector the answer is .
- Putting for a concave mirror. In the New Cartesian convention a concave mirror always has , a convex mirror .
- Forgetting the sign of : a real object in front of any mirror has .
- In multi-mirror problems, measuring the new object distance from the old pole, or not noticing that rays hit the second mirror before meeting (virtual object, ).
- Believing the mirror must be as tall as you, or that standing farther away lets a smaller mirror work. It is at every distance.
Frequently Asked Questions
What are the laws of reflection?
First, the incident ray, the reflected ray and the normal at the point of incidence lie in one plane. Second, the angle of incidence equals the angle of reflection, both measured from the normal. The laws hold for plane and curved mirrors; for a curved mirror the normal is the radius at that point.
Why is a plane mirror image laterally inverted?
A plane mirror reverses only the coordinate perpendicular to it; points along the mirror keep their positions. Your right hand's image is directly opposite it, so when you face the image the sides appear swapped. This front-back reversal is what we call lateral inversion, and it is why AMBULANCE is written reversed.
How many images are formed by two inclined plane mirrors?
Find n equal to 360 degrees divided by the angle between the mirrors. If n is even, there are n minus 1 images. If n is odd, there are n minus 1 images when the object is on the angle bisector and n images otherwise. Parallel mirrors give infinitely many images.
Why does the reflected ray turn by twice the angle when a mirror rotates?
Rotating the mirror by an angle theta rotates its normal by theta. The angle of incidence changes by theta, and the angle of reflection changes by the same amount on the other side of the normal, so the reflected ray turns by two theta. Mirror galvanometers use this doubling to magnify small rotations.
What is the minimum length of mirror needed to see your full image?
Half your height. The ray from your head reflects at the level midway between head and eyes, and the ray from your feet reflects midway between eyes and feet. The mirror section between these two points is exactly half your height, and it does not depend on how far you stand.
Why is the focal length of a spherical mirror half the radius of curvature?
A ray parallel to the axis meets the axis at a distance R divided by twice the cosine of the angle of incidence from the centre of curvature. For paraxial rays that cosine is almost 1, so all such rays meet at R over 2 from the centre, the midpoint between centre and pole. Hence f equals R over 2.
Is reflection at plane and spherical surfaces important for JEE Main and JEE Advanced?
Yes. JEE Main regularly asks mirror formula numericals, number of images and rotation of mirrors. JEE Advanced adds image velocity, multiple reflections between mirrors, field of view and combinations with lenses. Master the New Cartesian sign convention first, because most errors in these questions are sign errors.
Which mirror questions are common in NEET?
NEET mostly asks direct mirror formula numericals, nature and position of images for concave and convex mirrors, uses of mirrors, number of images between inclined mirrors and the minimum mirror length. Memorise the image formation table and the rule that real images are inverted and virtual images erect for a real object.
Previous year questions on Reflection at Plane and Spherical Surfaces
4 questions from past papers, each with a step-by-step solution.
Ready to master Ray Optics And Optical Instruments?
Take a full mock test, practice concept-by-concept, and get an AI-powered rank prediction — all on Fundamenthol.