Fundamentholfundamenthol

Reflection at Plane and Spherical Surfaces

PhysicsRay Optics And Optical InstrumentsFor JEE aspirants

Reflection at plane and spherical surfaces follows two simple laws: the incident ray, the normal and the reflected ray lie in one plane, and the angle of incidence equals the angle of reflection. A plane mirror forms a virtual, erect, same-size image as far behind the mirror as the object is in front; a spherical mirror obeys with . This page covers reflection at plane and spherical surfaces for JEE Main, JEE Advanced and NEET: rotation of mirrors, multiple images, sign convention and image formation.

On this page1Laws of reflection2Plane mirror3Two mirrors4Spherical mirrors5Image cases6Combinations7Solved examples
Key Formulas - Quick Reference
  1. ★ Must learnLaws of reflection: ; incident ray, normal and reflected ray are coplanar
  2. ★ Must learnDeviation by one plane mirror:
  3. Two mirrors inclined at : net deviation (independent of )
  4. ★ Must learnMirror rotated by (incident ray fixed): reflected ray turns by
  5. Plane mirror, velocity normal to mirror: ; components along the mirror are equal
  6. ★ Must learnNumber of images, : even gives ; odd gives (object on bisector) or (off bisector)
  7. Minimum mirror height to see full image (any distance)
  8. Vector law:
  9. ★ Must learnSpherical mirror: and (New Cartesian signs)
  10. Concave: , converging. Convex: , diverging

1. Light and Ray Optics: The Basics

Light is an electromagnetic wave: oscillating electric and magnetic fields travelling at in vacuum. It carries energy and momentum, and the wave relation holds. Some experiments (photoelectric effect) need a particle picture and others (interference) need a wave picture, so optics is split into ray (geometrical) optics and wave optics.

Ray optics is valid when the obstacles and openings are much larger than the wavelength of light. Light is then treated as travelling in straight lines (rectilinear propagation), and images are found with geometry alone.
Region of the spectrumApproximate wavelength
Radio waves
Microwaves to
Infrared to
Visible light (red) to (violet)
Ultraviolet to
X-rays to
Gamma rays

1.1 Ray and beam

A ray is an imaginary line along the direction in which light energy travels. A beam is a bundle of rays:

  • Parallel beam: from a very distant source such as the Sun, a searchlight or a headlight.
  • Divergent beam: rays spreading out from a point source.
  • Convergent beam: rays meeting at a point, for example a parallel beam after a convex lens.

2. Reflection and Its Laws

When light strikes a surface separating two media, part (or all) of it is sent back into the first medium. This is reflection. Surfaces made to reflect well are mirrors: plane or curved (spherical).

  • Angle of incidence : angle between the incident ray and the normal at the point of incidence.
  • Angle of reflection : angle between the reflected ray and the normal.
  • Glancing angle : angle between the incident ray and the mirror surface, .
  • Deviation : angle between the original direction of the incident ray and the reflected ray.
Laws of reflection (valid for plane and curved surfaces):
1. The incident ray, the reflected ray and the normal at the point of incidence lie in the same plane.
2. The angle of incidence equals the angle of reflection: .
Laws of reflection at a plane mirror Incident ray AO strikes a plane mirror at O and reflects along OB. Angle of incidence equals angle of reflection. Glancing angle g is 90 degrees minus i and the deviation between the undeviated path OA prime and the reflected ray OB is 180 degrees minus 2i. Mirror N (normal) A incident ray B reflected ray A′ i r g δ O i = r , g = 90° − i δ = 180° − 2i
Figure 1: Laws of reflection. The deviation of the ray is ; normal incidence () gives , so the ray retraces its path.
  • Normal incidence: if then and the ray retraces its path. For a spherical mirror this happens for any ray through the centre of curvature , because the radius is the normal.
  • What does not change: frequency, wavelength and speed stay the same after reflection. Intensity (and hence amplitude, since ) usually decreases.
  • Diffuse reflection: on a rough surface each tiny patch obeys the laws, but the normals point in random directions, so a parallel beam scatters in all directions. This is why we see non-shiny objects from every angle.
Key idea
Reflection keeps with the incident ray, normal and reflected ray in one plane; every mirror result here follows from that.

3. Plane Mirror

3.1 Image of a point and of an extended object

Drop a perpendicular from the object to the mirror (extended if needed). The image lies on this line, as far behind the mirror as the object is in front. Similar triangles formed by any two reflected rays prove this.

Plane mirror image: virtual, erect, same size, same distance behind the mirror, and laterally inverted (left and right swapped). Only the coordinate normal to the mirror changes sign: , , (mirror in the - plane).

For an extended object, image its end points and join them:

  • Size of image = size of object, always.
  • Object parallel to the mirror: image erect.
  • Object perpendicular to the mirror: image points the opposite way along the normal (the end nearer the mirror stays nearer).
  • Horizontal object in front of a mirror inclined at to the horizontal: image is vertical, because horizontal rays reflect vertically. This is the principle of the periscope.
Exam Trick

Mirror clock = 11:60 minus actual time. For a clock with no numbers, the time shown by the image is minus the real time (for times from 1:00 to 11:59). Example: . If the result exceeds 12, subtract 12. Or simply trace the dial on paper and look from the back.

3.2 Field of view

The field of view is the region in which reflected rays exist. An observer inside it sees the image; outside it the image still exists but no reflected ray reaches the eye. It is bounded by the rays through the two edges of the mirror, which look as if they come from the image.

Field of view of a plane mirror Object O is a distance d in front of a plane mirror DE of length l. Rays from O reflected at the edges D and E bound the field of view. On a road a further distance d away the image is visible over a length 3 l. A B D E O I d d d ℓ 3ℓ field of view (shaded)
Figure 2: Field of view. Only rays reflected between the mirror's edges reach the observer; on a line from the mirror the image is seen over a length (similar triangles).

For an extended object, the field of view is the common region of the fields of view of its end points.

3.3 Velocity of the image in a plane mirror

Differentiating (both measured from the mirror) gives the rule for the component perpendicular to the mirror, measured from the ground:

Components parallel to the mirror are simply equal: (the mirror's motion along its own plane changes nothing).

Exam Trick

Mirror speed gives image speed . For a fixed object and a mirror moving along its normal with speed , relative to the ground (and relative to the mirror). Moving the mirror along its own plane does nothing to the image.

3.4 Deviation by one and two plane mirrors

One reflection deviates a ray by (Figure 1). For two mirrors inclined at , with the ray reflecting once from each:

  1. Deviations at the two mirrors: and , both in the same sense.
  2. Angle sum in the triangle formed by the two mirrors and the ray between them: , so .
  3. Net deviation: , the same as in the opposite sense.
Net deviation after two reflections , independent of the angle of incidence. For the ray is sent straight back (): the corner (retro) reflector used on bicycles and road signs.

3.5 Real and virtual objects and images

TermMeaning
Real objectIncident rays actually diverge from the point (on the incident side)
Virtual objectIncident rays converge towards a point behind the mirror; they are intercepted before meeting
Real imageReflected rays actually meet; can be caught on a screen
Virtual imageReflected rays only appear to diverge from the point (backward extensions meet)

A plane mirror turns a real object into a virtual image, and a virtual object into a real image.

3.6 Rotation of a plane mirror

Keep the incident ray fixed and rotate the mirror by about an axis lying in the mirror and perpendicular to the plane of incidence. The normal also turns by , so the angle of incidence changes by and the reflected ray turns by in the same sense.

Rotation of a plane mirror turns the reflected ray through twice the angle A fixed incident ray strikes a plane mirror at B. When the mirror and its normal rotate by theta, the reflected ray turns from R1 to R2 through 2 theta in the same sense. M1 (initial) M2 (rotated) N1 N2 fixed incident ray R1 R2 2θ θ θ B
Figure 3: Rotate the mirror by and the normal turns by , so the reflected ray turns by in the same sense (incident ray fixed).

Proof from the figure: the angle of incidence falls from to (measured from ), so the reflected ray sits at beyond . Measured from that is , compared with before: a turn of . Consequently, a mirror spinning with angular speed makes the reflected ray spin at . A light spot on a circular screen of radius centred on the mirror moves at ; on a flat wall it moves faster away from the foot of the perpendicular (Solved Example 5).

3.7 Images formed by two plane mirrors

Rays reflected by one mirror may strike the other. The image formed by the first mirror then acts as the object for the second, and so on. Name images by the order of reflection: means reflection at first, then .

  • Parallel mirrors: images form repeatedly on both sides; in principle infinitely many, each fainter than the last (see Solved Example 6).
  • Perpendicular mirrors: object at gives images at , and ; the last one is formed by two reflections in either order, so the two coincide. Total 3.
  • Circle concept: all images of two inclined mirrors lie on a circle centred at the line of intersection, with radius equal to the object's distance from it.
Three images formed by two perpendicular plane mirrors Two plane mirrors meet at right angles at the origin. An object at x, y forms images at x, minus y and minus x, y and a third image at minus x, minus y formed by two reflections. All images lie on a circle centred at the mirrors' intersection. M1 M2 eye O (x, y) I1 (x, −y) I2 (−x, y) I3 (−x, −y) origin
Figure 4: Perpendicular mirrors give images. The third image comes from two reflections, and all images lie on a circle centred at the junction.
Quick Recall: tap to check
A plane mirror turns through with the incident ray fixed. Through what angle does the reflected ray turn?
.
How many images do two plane mirrors at form of an object between them?
is even, so .
An object approaches a fixed plane mirror at . How fast does it approach its image?
.
Value of Object positionNumber of images
Even integerAnywhere
Odd integerOn the angle bisector
Odd integerOff the bisector
Not an integerAnywhereinteger part of in most positions; count exactly with the circle method

Worth memorising: , , , , or , parallel () infinite.

JEE Advanced

Counting images without the formula. An image lies behind a mirror at the same angle as its object in front. An image lying at angle behind is at angle in front of . So build two chains, adding at every step: images formed by (angles measured from ) and images formed by (angles measured from ). Stop a chain when the next angle would exceed : that object is behind the mirror's extension and no image forms. If the last angles of the two chains plus make exactly , the two final images coincide: subtract one. Solved Example 7 does this.

3.8 Minimum length of mirror to see the full image

The ray from the head reflects at a point midway (in height) between the head and the eye; the ray from the feet reflects midway between the eye and the feet. The part of the mirror between these points is all that is needed.

Minimum length of plane mirror to see full image Rays from the head H and feet F of a person reflect at M1 and M2 into the eye E. M1 is midway between head and eye in height and M2 is midway between eye and feet, so the mirror length needed is half the person's height. E H′ F′ H F M1 M2 h h/2
Figure 5: The useful part of the mirror is , whatever the distance from the mirror. Its lower edge sits at half the eye's height above the floor.
Minimum mirror length , independent of the distance from the mirror. Its lower edge must be at half the eye's height above the floor, and its top edge midway between eye and top of the head.
JEE Advanced

Vector form of the law of reflection. If is the unit vector along the incident ray and the unit normal to the mirror, the reflected ray is along

The component of along the mirror is unchanged and the normal component flips. This form handles 3D problems and mirrors that are not along the axes.

Key idea
Plane mirror: virtual, erect, same-size image as far behind as the object is in front; turning the mirror by turns the reflected ray by .

4. Spherical Mirrors

A spherical mirror is a part of a hollow sphere. If the inner (hollow) surface reflects it is concave; if the outer (bulging) surface reflects it is convex.

TermMeaning
Pole Centre of the mirror surface; origin for all distances
Centre of curvature Centre of the sphere of which the mirror is a part
Radius of curvature Radius of that sphere,
Principal axisLine through and
Principal focus Point where paraxial rays parallel to the axis meet (concave, real) or appear to diverge from (convex, virtual)
Focal length Distance
ApertureSize (diameter) of the reflecting surface
Focal planePlane through perpendicular to the principal axis
Paraxial raysRays close to the axis making small angles with it

4.1 Why , and only for paraxial rays

A ray parallel to the axis strikes the mirror at angle of incidence (the normal is the radius). It reflects at and crosses the axis at a point . The triangle formed with is isosceles, giving

For paraxial rays , and : all such rays meet at the midpoint of . This is the focus, so . Rays far from the axis (large ) cross closer to the mirror. This spreading of the focus is spherical aberration, and it is why the mirror formula needs small apertures.

Spherical aberration of a concave mirror Parallel rays at several heights above the axis reflect exactly from a concave spherical mirror. Rays close to the axis meet at the paraxial focus midway between C and P; rays striking far from the axis cross the axis closer to the mirror, so there is no single focus. C F: paraxial focus Q: marginal ray (i = 44°), CQ = 0.70R P Dark rays: near the axis, all meet at F Light rays: far from the axis, cross nearer P
Figure 6: Spherical aberration, drawn with exact reflection (upper half only; the lower half is the mirror image). Rays near the axis meet at , midway between and ; the marginal ray () crosses at . A parabolic mirror (car headlight, telescope) brings all parallel rays to one point.

Parallel paraxial rays inclined at a small angle to the axis meet on the focal plane at a height from the axis.

Concave mirror

Reflecting surface curves inward; converging; . Gives real inverted images (object beyond ) or a virtual enlarged image (object inside ). Used in shaving mirrors, headlights, solar furnaces.

Convex mirror

Reflecting surface bulges outward; diverging; . Always a virtual, erect, diminished image between and for a real object. Wide field of view: rear-view mirrors.

4.2 Rules for ray diagrams

  1. A ray parallel to the principal axis passes (concave) or appears to pass (convex) through after reflection.
  2. A ray through (or directed towards) becomes parallel to the axis (reversibility of light).
  3. A ray through (or directed towards) retraces its path, since it strikes along the normal.
  4. A ray striking the pole reflects symmetrically about the principal axis.

Any two of these rays from the top of an object locate the top of the image.

Ray diagram for a concave mirror with object beyond C Object beyond the centre of curvature of a concave mirror. A ray parallel to the axis reflects through the focus, a ray through the focus reflects parallel and a ray to the pole reflects symmetrically. They meet between F and C, forming a real inverted diminished image. O I C F P incident light: + direction u = −50 cm, f = −20 cm ⇒ v = −33.3 cm, m = −0.67 image real, inverted, diminished, between F and C
Figure 7: Concave mirror, object beyond (, ). The parallel, focal and pole rays meet at with : real, inverted, diminished, between and . Distances are measured from the pole along the incident light (New Cartesian convention).

4.3 New Cartesian sign convention

  1. All distances are measured from the pole along the principal axis.
  2. Distances in the direction of the incident light are positive; against it, negative. (Draw light travelling left to right, so "right of " is positive.)
  3. Heights above the axis are positive; below, negative.
Mirror and Real object Real image Virtual image
Concavenegativenegativenegativepositive
Convexpositivenegativenot possible for a real objectpositive
The sign of belongs to the mirror, not to the problem. Put for a concave mirror of focal length every time, then let the algebra give the sign of .

4.4 Derivation of the mirror formula

Geometry for deriving the mirror formula A ray from object O on the axis of a concave mirror strikes it at A and reflects to the image I. CA is the normal. Angles alpha, beta and gamma at O, C and I satisfy alpha plus gamma equals two beta. M α β γ θ θ O C I P A Exterior angles: β = α + θ , γ = α + 2θ ⇒ α + γ = 2β
Figure 8: Mirror formula geometry. With , , (paraxial rays), becomes .
  1. Object on the axis; ray reflects along ; is the normal, so .
  2. Exterior angle of triangle : . Exterior angle of triangle : .
  3. Eliminate : .
  4. Paraxial rays: is close to , so , , . Hence .
  5. Signs: , , (all to the left of ). Substituting,
Mirror formula holds for concave and convex mirrors, real and virtual objects, provided every quantity carries its sign. Lateral magnification (treated fully in the Magnification concept).

4.5 Image formation: all cases

MirrorObject positionImage positionNature and size
ConcaveAt infinityAt Real, inverted, highly diminished
ConcaveBeyond Between and Real, inverted, diminished
ConcaveAt At Real, inverted, same size
ConcaveBetween and Beyond Real, inverted, enlarged
ConcaveAt At infinityReal, inverted, highly enlarged
ConcaveBetween and Behind the mirrorVirtual, erect, enlarged
ConvexAt infinityAt (behind)Virtual, erect, highly diminished
ConvexAnywhere in frontBetween and (behind)Virtual, erect, diminished
Virtual images formed by a concave mirror with the object inside F and by a convex mirror Two ray diagrams. Left: object between the focus and pole of a concave mirror; the reflected rays diverge and their backward extensions meet behind the mirror, giving a virtual, erect, enlarged image. Right: object in front of a convex mirror; the reflected rays diverge as if from a point between the pole and focus behind the mirror, giving a virtual, erect, diminished image. O I C F P (a) Concave, object inside F u = −12 cm, f = −20 cm ⇒ v = +30 cm, m = +2.5 virtual, erect, enlarged O I P F C (b) Convex, any real object u = −30 cm, f = +20 cm ⇒ v = +12 cm, m = +0.4 virtual, erect, diminished
Figure 9: The two virtual-image cases. (a) Concave mirror, object inside : , (shaving mirror). (b) Convex mirror: , , image always between and behind the mirror (rear-view mirror). Dashed lines are the backward extensions that locate the image.
Graph of image distance v against object distance u for a concave mirror Exact plot of v equals u f over u minus f for a concave mirror with real objects. For u beyond f the image is real with v negative; for u between f and the pole the image is virtual with v positive. Asymptotes at u equals f and v equals f; the curve passes through u equals v equals 2f. u v P real, inverted (v < 0) virtual, erect (v > 0) object at C: u = v = 2f 3f 2f f 2f f −2f
Figure 10: against for a concave mirror (exact plot of , ). The branches never cross or ; object at sends the image to infinity.
Exam Trick

Real goes with inverted, virtual goes with erect (for a real object and a single mirror). A convex mirror always gives a virtual, erect, diminished image of a real object, which is why it is the rear-view mirror: wide field of view. Only a concave mirror can magnify, and it gives an erect magnified image only when the object is inside (shaving and dentist's mirrors).

Virtual objects widen the picture: a concave mirror forms a real, erect image of a virtual object, and a convex mirror forms a real image of a virtual object placed between and . The general pairing (single mirror) is:

ObjectImageOrientation
RealRealInverted
RealVirtualErect
VirtualRealErect
VirtualVirtualInverted

4.6 Cutting a mirror

Cut a spherical mirror into pieces and keep them in place: every piece is part of the same sphere, with the same and , so there is still one image (only its brightness falls). If the pieces are displaced, each piece has its own shifted centre of curvature and forms its own image: two displaced halves give two images, each shifted in the direction the half was shifted.

Quick Recall: tap to check
Where must an object be for a concave mirror to form a real image of the same size?
At the centre of curvature ().
What kind of image does a convex mirror give of a real object?
Virtual, erect, diminished, between and .
Key idea
Use with signs: concave , convex ; .

5. Combinations of Mirrors and Intensity

  1. Find the image formed by the first mirror the light meets.
  2. Treat that image as the object for the next mirror. Re-measure from the new pole, with signs set by the direction in which the light is now travelling.
  3. If the rays hit the next mirror before meeting, the object is virtual ( for that mirror).
  4. Repeat for each reflection in the stated order.

Intensity with a mirror. The mirror collects the power falling on its aperture and redirects it. Intensity at a point = (direct light) + (reflected power divided by the area over which the reflected beam spreads there). A source at the focus of a concave mirror, for example, produces a parallel reflected beam whose intensity never falls with distance.

6. Flowchart and Mind Map

Decide first whether the mirror is plane or spherical; the flowchart picks the rule, the map lists everything on this page.

Flowchart for reflection problems Decision flowchart. Plane mirror questions split into image position, motion and rotation, and two inclined mirrors. Spherical mirror questions fix the sign convention, apply the mirror formula and magnification, and treat several mirrors one image at a time. Plane Spherical Mirror problem Plane or spherical? What is asked? Image: as far behind, erect, same size Motion / rotation: vI = 2vM − vO, ray turns 2θ Two mirrors at θ: n = 360°/θ, δ = 360° − 2θ Signs: from pole, along the light; concave f < 0 1/v + 1/u = 1/f, m = −v/u Several mirrors: image = next object
Figure 11: Problem-solving flowchart. Plane mirror: image, motion and rotation rules, or the two-mirror formulas. Spherical mirror: signs first, then , image by image for several mirrors.
Mind map of reflection at plane and spherical surfaces Mind map with six branches: laws of reflection, plane mirror, two mirrors, spherical mirror formula, image cases and extras such as the full-length mirror and combinations. Laws • i = r, one plane • δ = 180° − 2i • r̂ = ê − 2(ê·n̂)n̂ Two mirrors • δ = 360° − 2θ • n = 360°/θ rules • parallel: infinite images Image cases • concave: object sets nature • convex: virtual, small • m = −v/u Plane mirror • image as far behind • vI = 2vM − vO (normal) • rotate θ: ray turns 2θ Spherical mirror • f = R/2 • 1/v + 1/u = 1/f • concave f < 0, convex f > 0 Extras • full image: h/2 mirror • mirror + mirror: step by step • intensity with a mirror Reflection
Figure 12: Reflection on one page. Revise from the map, then test yourself on the solved examples.

7. Solved Examples

Solved Example 1
A wall clock without numbers shows 8:12. What time does its image in a plane mirror show?
Solution:

Lateral inversion reflects the hands about the 12-6 line. Use the rule: image time . Check: the minute hand at 12 minutes appears at 48 minutes, and the hour hand just past 8 appears just before 4.

Answer: 3:48.

Solved Example 2
A small object is at a distance in front of a plane mirror of length , opposite its midpoint. A man walks along a straight road parallel to the mirror, at a further distance beyond . Over what length of the road can he see the image?
(A)
(B)
(C)
(D)
Solution:

The image is behind the mirror, so the road is from (Figure 2). Rays reaching the road seem to come from through the mirror's edges. By similar triangles the visible stretch is .

Answer: (B). Most geometric-optics problems are similar-triangle problems in disguise.

Solved Example 3
A plane mirror lies in the - plane (normal along ). It moves with in a direction making with the axis. An object in front of it moves with at to the axis. Find the velocity of the image.
Solution:

Normal () components: , .

Parallel () component: same as the object's, . The mirror's own -motion does not matter.

Answer: , about .

Solved Example 4
A ray falls on a horizontal plane mirror at to the normal, travelling down and to the right. Through what angle, and in which sense, must the mirror be turned so that the reflected ray becomes vertical?
Solution:

The reflected ray initially points up at to the vertical (direction above the axis). A mirror rotation (anticlockwise positive) turns the reflected ray by : new direction .

  • Vertically up (): , anticlockwise.
  • Vertically down (): , anticlockwise; or , clockwise.

Check which the ray can still reach on the silvered face: the incident ray meets the front face only while lies between and . The clockwise turn fails (the ray would hit the back).

Answer: anticlockwise (ray vertically up) or anticlockwise (ray vertically down).

Solved Example 5
A plane mirror at rotates with angular speed about a vertical axis. A fixed ray falls on it and the reflected spot moves on a flat wall at perpendicular distance from . Find the spot's speed when the reflected ray makes angle with the perpendicular to the wall.
Solution:

The reflected ray rotates at , so . The spot is at from the foot of the perpendicular:

Answer: . Minimum at the foot; it grows without limit as . On a circular screen of radius centred at the speed would be a constant .

Solved Example 6
A point object is between two parallel plane mirrors and that are apart, from . Find the distances of the first four images formed when light reflects first at .
Solution:
Reflection atObjectObject distanceImageImage distance
from behind
from behind
from behind
from behind

Answer: , alternately behind and (each step adds twice the separation, , every two reflections). Starting at gives a second chain: . Infinitely many images in all.

Solved Example 7
Two plane mirrors are inclined at . An object makes with (so with ). Find the number of images (i) by formula and (ii) by counting.
Solution:

(i) , even, so images .

(ii) Each new image's angle = previous image's angle from the other mirror ; stop before :

ChainImage anglesCount
Formed by (from )6
Formed by (from )6

Last angles: , so the two final images coincide. Total .

Answer: 11 images.

Solved Example 8
A ray parallel to the principal axis of a concave mirror reflects and passes through the pole . Find its angle of incidence.
Solution:

Let the ray hit at with incidence angle . Since the ray is parallel to , alternate angles give . By the law of reflection . , so triangle is isosceles and . All three angles are equal: .

Answer: (a marginal ray, far from paraxial).

Solved Example 9
A concave mirror has . Find the position and nature of the image of a point object on its axis at (a) and (b) from the pole.
Solution:

.

(a) : , so : real, in front (between and ).

(b) : , so : virtual, behind the mirror.

Answer: (a) in front, real; (b) behind, virtual. Same mirror, opposite natures: the object crossed .

Solved Example 10
A concave mirror () faces a plane mirror away. A point object on the common axis is from . Find the final image after three reflections, the first at .
Solution:
  1. At : , : , . Image from , i.e. in front of the plane mirror.
  2. At the plane mirror: image behind it, i.e. from .
  3. At again: : , .

Answer: real image in front of .

Solved Example 11
A point source is in front of a concave mirror of focal length . A screen perpendicular to the axis is beyond the source. Without the mirror the intensity at the centre of the screen is . Find it with the mirror present (small aperture, perfect reflection).
Solution:
  1. Image of the source: , gives . The reflected beam converges towards a point from the mirror, but the screen is at .
  2. Intensity reaching the mirror (distance instead of ): . Power collected by an aperture of radius : .
  3. At the screen, short of the convergence point, the beam radius is . Reflected intensity .

Answer: .

Solved Example 12
A person tall has eyes below the top of the head. Find the minimum height of a vertical plane mirror in which the person sees the full image, and how high its lower edge must be.
Solution:

Minimum length . Eye height . Lower edge at half the eye height ; top edge midway between eye and head, (check: ).

Answer: mirror, lower edge above the floor, at any distance from the mirror.

Practice Questions
  1. An object moves at towards the right and a plane mirror in front of it moves at towards the left. Find the velocity of the image.Answer: towards the left ()
  2. Two plane mirrors are inclined at . Find the deviation of a ray reflected once from each.Answer: (that is, in the other sense)
  3. Two plane mirrors are perpendicular. A ray reflects once from each. Find the deviation.Answer: : the ray returns antiparallel (retro-reflector)
  4. A mirror at the centre of a spherical screen of radius rotates at . Find the speed of the reflected light spot on the screen.Answer:
  5. A point object is midway between two parallel mirrors apart. Locate the images.Answer: At behind each mirror (an arithmetic progression)
  6. A convex mirror () and a concave mirror () face each other apart. An object is from . Find the final image after reflection at and then .Answer: : ; : , , real, in front of
  7. A concave mirror () and a convex mirror () face each other apart. An object is from . Find the final image after reflection at and then .Answer: : , so a virtual object behind ; : , virtual, behind
  8. A point source is at the focus of a concave mirror () and a screen is beyond the source. The intensity at the screen without the mirror is . Find it with the mirror.Answer: (the reflected beam is parallel and carries the intensity found at the mirror)

Common Mistakes to Avoid

Watch out
  • Measuring the angle of incidence from the mirror surface instead of from the normal. The surface angle is the glancing angle .
  • Writing image speed mirror speed. A moving mirror moves the image at twice its speed (fixed object), and only the normal component doubles.
  • Saying the reflected ray turns by when the mirror turns by . It turns by .
  • Using images for every angle. For odd with the object off the bisector the answer is .
  • Putting for a concave mirror. In the New Cartesian convention a concave mirror always has , a convex mirror .
  • Forgetting the sign of : a real object in front of any mirror has .
  • In multi-mirror problems, measuring the new object distance from the old pole, or not noticing that rays hit the second mirror before meeting (virtual object, ).
  • Believing the mirror must be as tall as you, or that standing farther away lets a smaller mirror work. It is at every distance.

Frequently Asked Questions

What are the laws of reflection?

First, the incident ray, the reflected ray and the normal at the point of incidence lie in one plane. Second, the angle of incidence equals the angle of reflection, both measured from the normal. The laws hold for plane and curved mirrors; for a curved mirror the normal is the radius at that point.

Why is a plane mirror image laterally inverted?

A plane mirror reverses only the coordinate perpendicular to it; points along the mirror keep their positions. Your right hand's image is directly opposite it, so when you face the image the sides appear swapped. This front-back reversal is what we call lateral inversion, and it is why AMBULANCE is written reversed.

How many images are formed by two inclined plane mirrors?

Find n equal to 360 degrees divided by the angle between the mirrors. If n is even, there are n minus 1 images. If n is odd, there are n minus 1 images when the object is on the angle bisector and n images otherwise. Parallel mirrors give infinitely many images.

Why does the reflected ray turn by twice the angle when a mirror rotates?

Rotating the mirror by an angle theta rotates its normal by theta. The angle of incidence changes by theta, and the angle of reflection changes by the same amount on the other side of the normal, so the reflected ray turns by two theta. Mirror galvanometers use this doubling to magnify small rotations.

What is the minimum length of mirror needed to see your full image?

Half your height. The ray from your head reflects at the level midway between head and eyes, and the ray from your feet reflects midway between eyes and feet. The mirror section between these two points is exactly half your height, and it does not depend on how far you stand.

Why is the focal length of a spherical mirror half the radius of curvature?

A ray parallel to the axis meets the axis at a distance R divided by twice the cosine of the angle of incidence from the centre of curvature. For paraxial rays that cosine is almost 1, so all such rays meet at R over 2 from the centre, the midpoint between centre and pole. Hence f equals R over 2.

Is reflection at plane and spherical surfaces important for JEE Main and JEE Advanced?

Yes. JEE Main regularly asks mirror formula numericals, number of images and rotation of mirrors. JEE Advanced adds image velocity, multiple reflections between mirrors, field of view and combinations with lenses. Master the New Cartesian sign convention first, because most errors in these questions are sign errors.

Which mirror questions are common in NEET?

NEET mostly asks direct mirror formula numericals, nature and position of images for concave and convex mirrors, uses of mirrors, number of images between inclined mirrors and the minimum mirror length. Memorise the image formation table and the rule that real images are inverted and virtual images erect for a real object.

Previous year questions on Reflection at Plane and Spherical Surfaces

4 questions from past papers, each with a step-by-step solution.

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